Category: Steampunk

Farewell to 2014 and a Look Ahead!

Well, 2014 is pretty much in the rearview mirror and 2015 looms ahead. All in all,2014 has been a good year for gaming for me. Here are some of the highlights along with some plans for 2015.


SAGA marches on! I ran my first SAGA Tournament in September at HMGS-South’s Hurricon convention.

It was a great weekend. I was pleasantly surprised at all the interest that was shown in the game.



SAGA Tournament at Hurricon 2014
SAGA Tournament at Hurricon 2014

There will be two tournaments held this coming April at HMGS-South’s Recon convention. I also got Crescent and Cross which is the next rules book in the SAGA line. It covers the Crusades. I’m slowly building up a warband of Knight’s Templars. Fireforge makes some terrific plastic figures.


Haven’t really done much with BoB of late. Since my SAGA figures are single mounted, I will stat them up for BoB and have a good old fashioned game of “Pillage the Village”. I still have the stats for my German-American War: 1904 scenario.

Lots of new stuff coming up in 2015.

Happy New Year everyone!

Stepping Back Up!

Whoa…it’s been a while since I’ve stepped up to the Skirmish Line. Many things have happened since my last post a lot of which have nothing to do with wargaming. Now on to the wargaming stuff.
I’ve picked up a set of new skirmish rules along the way.
The first is In Her Majesty’s Name which is a set of Steampunk skirmish rules from Osprey Publishing. For those of you not familiar with Osprey, they are a longtime publisher(founded in 1969) of military history guidebooks. They have several different series out including Men-At-Arms, Elite, and several others that all relate to military history topics.They beautifully illustrated with full color plates of the subject under discussion. Check them out at
The rules themselves are a easy to learn and play. Unlike other rules sets, IHMN is not tied to a specific line of miniatures. I’ll be reviewing these rules in more depth in a later post.
So yes, I’ve stepped up to the Skirmish Line again.

Play Games and Have Fun!

Brink of Battle: Skirmish at Cockroach Creek!

I tried out the Brink of Battle skirmish rules this afternoon. It was a solitaire game as I wanted to take a look at how the gaming system operated. So without further ado, I give you Skirmish at Cockroach Creek!

Background: It is 1905. Most of the major powers have been economically devastated by a Great War. Two of the unscathed ones, the United States and Imperial Germany have maintained an icy detente…until now. The German Empire has finally decided that now is the time to put the upstart Yankees in their place and seize territory in the Caribbean. Neither the British or the French are in any shape to oppose them.

The Germans begin their invasion by landing troops in Florida. They are hoping that a quick victory will bring the Americans to the bargaining table.  The vanguard of the German assault force is heading for Tampa when they first encounter a squad of Florida National Guardsmen near the banks of Cockroach Creek.

As the Sentry Player, the Americans set up first. One of the big problems facing them was the fact that they only had 5 Activation tokens for an 11 man unit. This problem would plague them for the rest of the short, sharp encounter.

Part of the American squad advancing in skirmish order.
Part of the American squad advancing in skirmish order.
Another view of the American line.
Another view of the American line.
A dreadful occurrence!!!!
A dreadful occurrence!!!!
Disaster strikes again!
Disaster strikes again!

At this point, Pvt Wehmeyer of the Brandenburg Fusiliers after taking careful hit Pvt Fritzlar who dropped like a rock. The unit leader, CPL Wainwright, failed his morale roll and bolted for the rear. Private Bowman is hit and dies instantly shot through the heart. Private Funston breaks and joins Corporal Wainwright in headlong retreat.

A revenge of sorts is extracted on the Germans. Private Wernicke is slighty wounded.
A revenge of sorts is extracted on the Germans. Private Wernicke is slighty wounded.

This was the only casualty that the Germans suffered. After that, I concluded that the Americans would be pulling back. Which they did.

Overall, I found the game easy to run and quick moving. The only die that is used is a D10 for each side. I highly recommend these rules. They are fun and challenging. They can be found at

Skirmish at Cockroach Creek 001

Until next time, Have Fun and Play Games!

Painting and Organizing: Part 2…”The Prussians Are Coming…The Prussians Are Coming!”

Imperial Prussian Feldkompanie in all of their Teutonic Glory. They are organized for the Soldiers Companion rules. The command figure are on slightly larger bases.

Okay…when I decided to organize my Imperial Prussian forces, I wanted to use their historical organization. The Imperial Prussian Army’s basic building block was the infantry battalion of approximately 1,000 men divided into four companies of 250 men each. Why such big companies? Well, according to my sources, it was because the larger companies could more readily absorb combat losses and keep fighting.
Since I have a large collection of early WWI figures already painted up, it was no problem fielding a full strength Imperial Prussian Feldkompanie. Here they are in all their Teutonic Glory!

They are mostly Battle Honours figures with a couple of Pulp Figures as well as a Paroom Station miniature as the company commander.  After I paint up a few command figures, I should have enough soldiers to form up a second Feldkompanie! Let the Kaiser’s enemies beware!